Prophet
The Prophet is a robed seer who worships at the Prophet's Prism -- each Prophet at prayer speeds the Prism's designs upon the weather.
Prophet
The Prophet is the answer to a question every commander eventually asks: who actually works the Prism? A robed seer with no weapon and no trade, the Prophet does exactly one thing — kneel in the Prism’s shadow and pray — and that one thing bends the sky. Both provinces field them; the storm answers pitch-black and pristine prayers alike.
A Prophet is designed at the Patternworks once a Prophet’s Prism stands. Walk one within the Prism’s ring and leave it idle: it turns to face the crystal, kneels, and begins to worship.
Worship & the Prism’s designs
The Prism no longer bends the weather by itself (only Call the Plume remains its own instant act). Instead you arm the Prism with a design — ⏸ Stop, ⏩ Hurry, 🎯 Point, or 🌪 Grow — and the congregation prays it into the sky. Every worshipping Prophet adds prayer per second (up to five count at once), and when the prayer fills, the design enacts, pays its Pitch, and begins again:
| Design | With a plume overhead | Between plumes |
|---|---|---|
| ⏸ Stop | Binds the cell in place for 20s (it still rains) | Delays the next plume 75s |
| ⏩ Hurry | The cell travels 60% faster | Pulls the next plume 60s closer |
| 🎯 Point | Steers the cell toward your target | Aims the next plume’s track |
| 🌪 Grow | +25% fury and a wider footprint (stacking, capped) | Holds until a plume breaks |
One Prophet enacts a design slowly; a full congregation of five turns the Prism into a weather engine.
The forecast
While even one Prophet worships, the Prism reads the winds for free: the live plume’s track draws in gold, and the next plume’s entry and path show as a cool dashed line — you know where the sky will break before it does. Pair the forecast with 🎯 Point and the storm goes where you send it.
Strategy
Prophets are an investment in the late game’s weather war. Two or three stationed at a forward Prism let you park a Grown, Stopped plume on an enemy base while your own workers shelter; a defensive congregation Hurries enemy-pointed storms off your fields. They are paper-soft (70 HP) and utterly defenseless — wall them in, and remember that a dead congregation mid-prayer leaves the design armed but silent.