Buildings
Buildings in Warigami are constructed by worker units and form the foundation of your base. Each building serves a specific purpose — from resource refining to unit production to defense. Buildings are made from folded paper, and can be damaged or destroyed by enemy attacks.
Some buildings are locked to a province: the ☀ Pious raise the Printworks, Parapet, Plasma coil, Perch, and Port, while the ☾ Profane raise their pitch-splattered mirrors — the Pitch Priory, Poison Projector, Plume Poofer, and Python Pit. The core economy buildings (and the Palasade wall) serve both. Every building’s card and page carries its province badge, and the comparison table filters by province.
The Economy
The game runs on three raw resources — Paper, Pencilcore, and Pitch — gathered from Paper Pylons, Pencilcore Pits, and Pitch Pools. There is a single refined resource, Parchment, scribed from raw Paper at the Paper Press. Pencilcore is mined raw straight from the Pits; there is no refining building for it.
Building Categories
Core Buildings
- Palace — Center of your base. Master store and worker shelter; your Pupils and Prime do the folding.
- Paper Press — Paper drop-off that scribes raw Paper into Parchment, the one refined resource.
- Pantry — Forward supply store and drop-off; deep non-Paper storage, shelters workers, and researches Picker/Prospector upgrades.
- Pavilion — Field-tent that raises your Fold (population) capacity.
- Pylon Plantation — A self-renewing Paper farm; your Pickers keep replanting its Pylon beds.
Military Buildings
- Patternworks — Prints elite Pattern kits that folders raise into soldiers.
- Printworks (☀) / Pitch Priory (☾) — Each province’s advanced works; unlocks advanced patterns and presses its province’s darkest or brightest kits.
- Port (☀) — An airfield that presses Planes and Pelicans and musters Paratroopers.
- Playbook Projector — Projects the master playbook, applying army-wide Polishes and research.
- Paste Processor — Boils Pitch into Pyro-Proof Paste; the key to the fire game.
- Prototype Plant — The apex works where both provinces bolt together their heaviest war-machines.
- Prophet’s Prism — Reads and bends the weather, calling and steering Pitch Plumes.
Defensive Buildings
- Parapet (☀) / Poison Projector (☾) — The provinces’ standing towers: honest darts against envenomed jabs.
- Plasma Pulse Projector (☀) / Plume Poofer (☾) — Dedicated anti-air: precise bolts against choking smoke.
- Perch (☀) / Python Pit (☾) — Wild roosts: a self-renewing Parrot flock against one very patient snake.
- Palasade — Cheap pressed-board wall runs, raised with a click-drag; both provinces build it.
Construction
All buildings require a worker unit to construct. Paper Pushers convoy raw Pencilcore and refined Parchment into buildings that need it — the Patternworks and Playbook draw delivered Pencilcore for their kits and research, just as they draw Parchment. Construction time varies by building complexity and can be sped up by assigning additional workers.