The Provinces
Every army in Warigami marches under one of two provinces. ☀ The Pious fold their war from clean white paper — honest pikes, gleaming knights, orderly airfields. ☾ The Profane steep theirs in pitch: black paper striped in the team’s color, hooked spears, poison, and things that live in holes. The provinces are not good and evil so much as two answers to the same question, and the game keeps them different, but even — every tool one province has, the other answers in its own dialect.
Identity
You can read a battlefield’s allegiances at a glance. Pious folds are white paper; Profane folds are black paper carrying stripes of the team’s color, and Profane buildings wear their province too — pitch-splattered board where the Pious raise clean sheets. The character split runs deeper than palette: Pious tools tend toward the direct and disciplined (hard-hitting darts, plated knights, precision anti-air), while Profane tools trade in patience and cruelty (venom that outlasts the sting, rifles that must plant to fire, a snake that swallows the unwary whole).
Choosing a province
- Skirmish and multiplayer — you pick your province in the lobby, alongside your team and color. Any mix is legal: Pious versus Pious, black mirror matches, or a 3v3 of every persuasion.
- Campaign and scenarios — the map decides. Mission designers assign each army its province, so you will fight both with and against each of them as a campaign unfolds.
One economy, two arsenals
The core of the game is province-neutral. Both sides harvest the same four resources with the same workers, fold with the same Pupils and Prime, refine Parchment at the same Paper Press, and climb the same ladder — Paper Press, Patternworks, Playbook Projector, Prototype Plant. The Prime, workers, Pupil, Patcher, Protege, Paster, and structures like the Palasade wall serve both provinces unchanged.
The split begins where armies get personal. Each province has its own advanced works — the Pious Printworks, the Profane Pitch Priory — and anything that asks for the “advanced works” (the Protege, for one) accepts either. From there the rosters fork into deliberate mirrors:
| Role | ☀ Pious | ☾ Profane |
|---|---|---|
| Line infantry | Pikeman — tougher, longer pike | Piercer — faster hooked jabs |
| Ranged | Pelter — steady darts on the move | Poacher — planted rifle, crushing shots |
| Advanced works | Printworks | Pitch Priory |
| Ground tower | Parapet — hard darts, garrison slots | Poison Projector — venomed jabs, hits air too |
| Anti-air tower | Plasma Pulse Projector — precise long-range bolts | Plume Poofer — splash plus a lingering choke |
| Wild roost | Perch — a flock of Parrots | Python Pit — one swallowing serpent |
| Outrider | Pursuer — jousting passes | Panther Patroller — pounce and spring |
| Prototype heavy | Pulverizer — melee shredder | Punisher — tower-outranging mortar + AA rack |
| Air doctrine | Plane, Pelican, Paratrooper from the Port | Predator dragon and Personel Pod from the Priory |
Beyond the mirrors, each province keeps signatures the other simply lacks. The Pious field the Paladin’s Aegis ring, the Prop Popper interceptor, and the Pyro’s leaping fire; the Profane answer with the Prowler’s invisibility, the Plaguebearer’s Pestilence, and the whole walking-bomb economy of Proxies and their Ploppers.
The design language
The split is built to be even without being identical. Mirrored tools cost the same and answer the same threats, but each leans a different way: Pious pieces favor burst, reach and standing power; Profane pieces favor damage over time, mobility of a nastier sort, and punishing carelessness. Even the tower upgrades mirror one another item for item — the Parapet’s range, plating and refold speed have exact counterparts on the Poison Projector’s pole. Strategy pages and the comparison tables mark every entry with its province badge (☀ / ☾ / ☀☾ shared), and the filter chips on the units and buildings pages show exactly what any one army can field.